These are the three game props I plan to create for the project, going from least complex to most complex. The spatula and burger are meant to be restaurant props while the feather is one of the game's power-ups. The burger image was used as a reference for a couple of projects in GDD 110, so I decided to re-use it for consistency in the art. Even though these objects will be cartoony-looking models, I'll be able to easily form them and upgrade the overall quality with some of the new Maya tools I have recently learned. The texture style will remain the same style as before, but I plan to implement a few normal maps onto some parts of the objects (such as a faintly scratched metal texture on the spatula to give the illusion that it has been used, or a soft feather texture on the main part of the golden feather, or even a vein texture on the burger's lettuce).
Wednesday, March 19, 2014
Project #2 - JR Week 7 Update - Project #2 Plans
These are the three game props I plan to create for the project, going from least complex to most complex. The spatula and burger are meant to be restaurant props while the feather is one of the game's power-ups. The burger image was used as a reference for a couple of projects in GDD 110, so I decided to re-use it for consistency in the art. Even though these objects will be cartoony-looking models, I'll be able to easily form them and upgrade the overall quality with some of the new Maya tools I have recently learned. The texture style will remain the same style as before, but I plan to implement a few normal maps onto some parts of the objects (such as a faintly scratched metal texture on the spatula to give the illusion that it has been used, or a soft feather texture on the main part of the golden feather, or even a vein texture on the burger's lettuce).
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