Wednesday, April 9, 2014

Project #2 - JR Week 10 Update - Finished Feather and In-Progress Burger



       This is the (probably) final version of the Golden Feather powerup, which is the medium-difficulty prop of the project. I like how the colors went together, and even though I didn't have time to add specularity/normal maps to the project (saving time for other props), I'm still happy with how it turned out. Though, if I have some extra time, I'll make further improvements to it.


      


          This is the current state of the hard prop, which will be a burger on a plate. I chose this to be the hard prop due to the amount of pieces it contains, and the difficulty of combining them correctly. The cheese and both buns have already been textured and have their UVs set (the simple/cartoonish textures have the upside of having less seams to fix), while the tomato has a texture applied to it (but isn't UV'd). The cheese and the lettuce were the most interesting parts to make, as they were both sculpted from a basic cube polygon. I made the angles in both (especially the bending effect in the cheese) through the rotation and movement of vertexes and faces on the corners of the object. Furthermore, I used the interactive split tool and edge extrude tool to give the lettuce a rounder base. For the burger atty, I hope to either add small sculpt indents to make it look more like ground beef, as I was unable to find a good ground beef texture to make a normal/specularity map. The top bun was another case of more complex modeling, as I modeled it from a basic sphere (chopped it in half, filled the hole that it created, and restored the edges using the interactive split tool. Afterward I bended the edges and vertexes to make it look flatter without making it wider, which resulted in some face deletion and hole-filling on the top).

No comments:

Post a Comment