Wednesday, April 23, 2014

Project #2 - JR Week 12 Update - Building Redux



        For the level design/area portion of the project, I decided to expand upon the room I made in Project #1 instead of making something entirely new (the props I made were designed for this room anyway). While this was originally just a room, I decided to expand it into the entire building, including the roof and area out front (that large white plane, which I plan to texture into a parking lot with a wall of pond reeds surrounding it). Most importantly, however, is how I redesigned and remodeled the main base/walls of the building. The original walls were four rather uneven rectangle polygons, with the door and windows cut into them via booleans. In order to clean it up and to make adding windows,extra floors, and a roof much more easily, I modeled a new set of walls from scratch using box modeling (a giant cube that had the same general dimensions that the original walls covered). I was able to cut out the roof area and windows using edge loops and the interactive split tool, while filling in the holes with the extrude tool on edges and the merge tool for vertexes. One of the problems I had with my first project was lighting, and it was probably caused by the walls not being made of quads, so remodeling them from a single object should fix these problems.

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