Wednesday, April 16, 2014

Project #2 - JR Week 11 Update - Finished Burger Prop


     This is the final product for my hard prop, which is a burger on a plate. Since last week, there wasn't much modeling left to do aside from making the plate, whit was surprisingly easy to make. It was modeled from a cylinder, with pseudo edge loops on the top and bottom being warped to create that plate-like shape. I intended to make a shiny-looking texture for the plate, and I was surprised with how good it looked when I applied it in Maya. Aside from that, the rest of the work was done on making the remaining textures for the remaining pieces. While some were rather simple, I had to export the UVs of others (such as the lettuce) into Photoshop in order to model a texture around them. Overall, I'm very happy with how this turned out, even if it doesn't (yet) use any special kinds of specularity.

     For continuing to the level design portion of the project, I plan to improve upon and expand the room I made for Project #1, adding part of the exterior as well. Also, the walls weren't attached to each other and may of the objects were not made in quads, so some objects in the room will be redone with edge loops and quads to prevent lighting problems when importing into unity (along with making the models cleaner overall)

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